Overhangs, at last!

Started by MF_Erwan, February 09, 2010, 12:41:27 PM

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MF_Erwan

First time I succeed in makink overhangs without using the "Twist and shear shader". I used a "Redirect shader" with 2 low octaves "Power fractals" on x and z inputs. Need to work on the rock now, but here is a preview:


Erwan

Zairyn Arsyn

this looks great, but could post a larger version? i need to see more details. :)
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MF_Erwan

#2
I will render a 1280*800 image tonight (7:30 pm here) and post the result tomorrow morning. ;)

Erwan

Zairyn Arsyn

ok, thanks i look forward to seeing it!  :)
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

MF_Erwan


inkydigit

very good Erwan, how did you restrict the redirect shader?

MF_Erwan

I'm afraid I didn't restrict anything. ;)
I used 2 power fractals on the x and z entries of the redirect shader:
100, 200 and 10 as scales, 200 as displacement amplitude and 0.5 as displacement roughness.

Erwan

Henry Blewer

http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Zairyn Arsyn

cool! much better view/size  :)
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

rcallicotte

So this is Disney World.  Can we live here?

MF_Erwan

Added a "strata and outcrops shader":


Erwan

Henry Blewer

I have been looking at FrankB's latest desert scene. He uses the strata and outcrops shader also. From what I can tell, he has used a surface layer with the strata shader added into it. Then he reduced the coverage. This limits the strata so it does not stretch over everything.

This really looks more 'deserty', er, desert like now. Good work.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T