Hey Richard, there are two possible causes that spring to my mind. Number one: as you are applying the displacement to the outer side of the heigtfield, that heightfield could be border-blended into the procedural planet sphere, which reduces detail at the heightfield's border. Secondly, although I am not certain about that, TG2 might not know about the extra texture space that your steep heightfield wall has created, so could it be that an extra "tex coords" before the displacement would help?
To check my first suspicion: does the displacement look ok on slopes farther inside the heightfield (given you slope constraint is not prohibiting it)?
Regards,
Frank