objects with seams

Started by EmDee1, February 17, 2010, 02:54:39 PM

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EmDee1

Exported a box as obj-file from 3DStudio 8, imported it into TG2 and changed it into a tgo-file. I gave it a simple Default shader with a power fractal attached. When rendering, the boxes show seams in the middle, light-dark. Something similar happens with a cylinder, but not with a sphere for instance. I did not notice this before with other objects. Has anyone an idea why this happens?

cyphyr

No idea as to why this happens but it seems to always be a good idea to import all objects via poseray
Hope this helps
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

EmDee1

Thank you Cyphyr... Not familiar with Poseray at the moment, but I'm gonna try it out.
Regards.

Oshyan

Is the box UV mapped? Are you using raytracing for objects? Possibly related to this bug: http://forums.planetside.co.uk/index.php?topic=8557.msg91691#msg91691

- Oshyan

EmDee1

The box has no UVs mapped. Tried with and without raytrace, but no different then. After reading the topic you mentioned I made the object a high-poly object in 3DStudio before I exported it as an obj file and that worked fine in TG2...!

Oshyan

Glad to hear you were able to resolve this. :)

- Oshyan