how are people doing strata these days?

Started by Jack, February 18, 2010, 03:22:51 AM

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Jack

hey was just wondering how are people achieving strata these days still with the strata outcrop shader or are people using that file efflux posted with those complex functions?
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inkydigit

in my latest image(massif v2) I have strata like structures, but did not use strata and outcrops shader...I think it maybe caused by the large scale voronoi merged using a power fractal as a mix controller, though I could be wrong?
:)

Henry Blewer

I use it. To limit the area it effects I use a surface layer and fractal breakup. Before I add it, I use my power fractals for color and displacement. Then I measure to get the size of the strata and the hard layer spacing.
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bobbystahr

I've had some luck using a painted shader to position the Strata shader in the terrain tab. I generate/load a terron and paint the area I want the Strata to appear and rhen still in the Terrain Tab I go: Add terrain>Displacement shader>Strata and outcrops shader and then adjust the parameters of the shader till it looks either cool or like what I want.. ...
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Goms

I like using the strata outcrop shader and a power fractal with its noise tweaked by 0.2 or 0.1 in y direction.
with an additional constant blend-shader for the strata shader, you can get smooth and also very hard results.
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