SchmuckScale

Started by pfrancke, February 15, 2010, 06:21:16 PM

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pfrancke

Thanks guys - Klas, am working on it!  Thank you very much for tips.

pfrancke

Schmuck used to smoke his nest until he was six.  His older sister Schmooky used to torment him by saying "Schmuck Schmoked his bed again".

Klas - "no ray trace object" and "ray trace everything" and everything got "spec"ed up a notch.  The smoke is a small circle image map that gets warped by a redirect.  It was driving me crazy for hours as the smoke would always disappear when I warped it.  I finally figured out that the displacements in the power fractals that fed the redirect were too high.  I think the smoke probably still needs to shift a little bit.  Any ideas/advise much appreciated - though I feel like a real slow learner!

pfrancke

A little brighter in pp

choronr

This is more totally more different than what we normally see here ...I think you've started a new trend.

dandelO

That's the best one yet, pfrancke. :)

If you made the dragon slightly smaller it'd take away some of the material stretching that is apparent on some areas of the texture. Like on the shoulders/leg where the dragon's scales are biggest. Their resolution seems a little stretched, slightly blurry. Are you using bump mapping on the dragon, as well? I'd raise that some, too.

Really cool render, though. Love it!

pfrancke

DandelO -- I will try these things.  Trying to scale it down is an interesting idea, I  will give that a go.  About the bump, so far when I shut down ray tracing, I lose my smoke, so I have to figure out where my thinking is kaput, but we will see Schmuck with some good displacements on him.

pfrancke

Although asked to create a forest clearing, the order of furry friends has complained again about Dragon Schmuckscales feeding frenzy. Apparently the dragon was spotted creating a DandelO forest fire in Mgebhart park and diving down and eating alive the fleeing flaming critters.

Schmuck says "like french fries".


Piet says "thank you DandelO and thank you Mgebhart!!"

dandelO

Absolutely brilliant!

Your smoke looks great and the translucency on the outspread wings adds that bit extra.
Fantastic, one of my favourite renders of late, well done, man.

I mean, really well done! :o ;D

pfrancke

 ;D    -- thank you, but it was all you.  I did put points of light on the ground and a light for above.  For the ground lights, I had to make sure to try to put them into fire clouds (or else they just lit the trees white)

This is interesting.  When I shut off all ray tracing to get bump to work on the object, I lost my smoke.  The problem was that I had background disabled.  Apparently, unless ray tracing, atmosphere stuff doesn't show up unless something is behind it.  Now I just have to get a good displacement and off to rendering again!!!   And I'd love to figure out how to make flames go sideways,  might try just stretching on x, repositioning object to have it make sense and then he can blow flames out.

FrankB


Oshyan

Excellent combination of talents and effects here! Great work.

- Oshyan

Henry Blewer

http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Dune

This is one of my favorites. Terrific scene. Thanks for showing!

---Dune

pfrancke

She looked and saw Jack with his Lantern and knife to the East,
so she ran thru the gate and within moments became Shmuck's Feast.

Nothing much of value here except that I turned off atmo and got a nice night sky and the gate I got at Daz for 1.99 and Marc's great winter trees are perfect against a dark sky.

Next image will show Shmuck with no ray tracing (to see his displacements) enjoying an after dinner smoke. 


Seth

the dragon flying over the firde up forest is amazing !
great use of TG2 !
very good and intelligent job !