I bought TG because although Blender has a full suite of tools, its difficult to make really impressive skies and landscapes like TG. I bought TG with the intention of adding large backgrounds to my Blender scenes. However, as I played with TG, I found my 'backgrounds' moving into my 'foreground', where my stages in Blender would be. I started making my entire terrain in TG until it struck me that I can't possibly render all my panoramic scenes in TG because it I need all the animation and modeling tools in Blender. Therefore, I had to return to the notion that somehow I need to bring TG resources back into Blender, at some level. Easy to to make skies and horizons, but how to leverage all that great local terrain outside TG?
After playing with TG, I am struck with the notion that I am locked into the TG world. I can't bring the full capacity of Blender into TG (just importing objects) and I can't bring the full results of TG into Blender. (just renders, and some mesh export tools)
The main problem I have with the mesh export tools is that they can't leverage the multi-fractal nature of TG. To export a large terrain I get either a very coarse mesh or a mesh so dense it exceeds the ability of other programs to handle. The very approach of using a regular mesh truncates the multi-fractal detail.
One idea I'm investigating is to generate a non-linear mesh in Blender, import to TG, adjust the Y values to equal the local terrain, then export it again back to Blender. Although I can't do moving animation with this method, it does allow me to define where the fine details need to be and let the rest be as rough as possible where available in my project. My current mesh is a big flat plane with very fine mesh in the center (where the camera is) that progressively gets coarser as the mesh moves from the center. By taking advantage of visual angles rather than absolute resolutions, defined by the camera location, one can make a mesh that is a much much smaller vertex count than a linear mesh. As an experiment in Blender I created a 10Kmeter wide terrain with centimeter-grade resolution nearest the camera. Compared to a linear mesh with the same width and resolutions, well, I shouldn't have to spell it out, but will. The gain is monstrous, several orders of magnitude and easy to manage in Blender.
Eventually this could be fancy export option built into TG, but for now I can generate that mesh in Blender and import it into TG.
But...is there any way to modify the Y values of an object to match the terrain? (and export again)
Besides an answer to my question, does anybody else have some ideas about 'mapping' the features that make TG powerful so that they can be more useful outside? Most of the suggestions I've seen focus on import/export to other file formats, but TG is special because unlike most programs doesn't rely on geometry. You almost HAVE to use the TG render to get TG-rich images. Does not play well with others...