Sjefen: Since I've been wrestling these clouds I don't have the
exact setup you see above, that was saved over.
Luckily, I think the current version is much better(still very much the same but altered a little).
Here there is more definition to the layer and it isn't so broken up and fluffy nearer the camera.
A trick you might have learned for the clumpy effect of the cloud, if you've looked at Luc Bianco's example in the cloud library here, is negative 'noise variation' in the density fractal. Try it yourself, negative values seem to stop it breaking up so much and keep your forms more together.
Colour adjusted gamma removes nasty, unwanted floaters, while keeping the main shapes more or less in place.
I like a dark cloud with high scattering, this gives a nice definition to the contours of each feature so, the cloud colour is 0.25, scattering colour is 1(white) and a fake internal scattering value of '1' instead of the default '0.25'.
I read somewhere in here before, I think it was from Frank B, that cloud colour and scattering colour should both add up to a value of '1'. This is probably true. I have noticed that the default TG cloud layers don't match this rule so, I suppose it's just a matter of taste. No idea.
Clouds have never been my strong point in TG, the only other clouds I've been nearly happy with that I made was these...
http://forums.planetside.co.uk/index.php?topic=5558.msg57474#msg57474 I've learned a wealth of knowledge from all the help and shared gems in here. Go digging in the cloud library... I think the best cloud I've seen in TG was this one by Frank...
http://forums.planetside.co.uk/index.php?topic=8887.msg95160#msg95160It's simply fantastic! I could only hope to be half as good someday!