City test

Started by Henry Blewer, March 18, 2010, 12:03:38 AM

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Henry Blewer

I have been playing with Suicidator City Generator, for Blender 2.49b.  http://arnaud.ile.nc/sce/ . This is a test which came out okay.

http://farm3.static.flickr.com/2697/4442579424_b65848931c_o.jpg
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Kadri


Nice ! Njeneb do you know if this will work in the new alpha or build ?

FrankB

very cool - I have to try that out, too. Thanks for the link!

Henry Blewer

I don't think the new Blender Alpha's should have a problem. The Python version remains the same.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

inkydigit

looks good from afar at least..may check this out!

Henry Blewer

I had to export the textures the program makes for the buildings. Then load them in to the objects image areas.

Matt and Oshyan, I use a population for the city. the city must be scaled to the same size as the populations area coverage. This 'fixed' the image maps scales to the correct size for the buildings. Otherwise they remain too small. I found this curious; I wonder why this image scaling does not occur with a single object?
I exported the city object straight from Blender as a Wavefront obj file.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

reck

Quote from: Kadri on March 18, 2010, 12:44:34 AM

Nice ! Njeneb do you know if this will work in the new alpha or build ?

Kadri it says on their front page that porting to Blender 2.5 is planned for their next version.

Zairyn Arsyn

i'll have to try that blender plug in sooner or later,

reminds me of when i was using citygen(standalone app), too bad its no longer available for DL
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Kadri

Quote from: reck on March 18, 2010, 09:22:42 AM
Quote from: Kadri on March 18, 2010, 12:44:34 AM

Nice ! Njeneb do you know if this will work in the new alpha or build ?

Kadri it says on their front page that porting to Blender 2.5 is planned for their next version.

Thanks , Reck . I didn't had time to look at the link (work :( ) . I will now  :)

Kadri.

Oshyan

There shouldn't be any image scaling differences between single object and population. Very odd. Have you tried running the object through PoseRay?

- Oshyan

Dune

A procedural city builder for TG would be nice. I vagueley know someone has been busy with that. If you'd import a mask of  the city location, and TG would take a point somewhere in the whites, make a square area around it, flatten this and then displace it vertically in a random but limited value, you'd get something that would look like a city, good enough for distances. But that's food for the mathematicians among us....

Henry Blewer

Oshyan, I did not run the city object through PoseRay. I noticed that the object scale settings using the populator scale the images as well. Since the scale settings for a single object does not scale the images, I tried loading the city as a population. When the population size and the object scale settings are the same, this produces one object. I found it strange that a single instance of an object does not behave this way. It would be a nice feature for newbies trying to use objects if the images scaled with the object size.

Anyway, it's a nice work around. I am getting ready to try this with other objects.

Dune, the Suicidator City Generator does a fair job of this. It will also use height fields for building and street locations. I think the city which was being worked on used the shapes shader for buildings.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

bla bla 2

J'ai une idée. Si tu essayais de faire comme Ace combat et d'ajouté des avions en plein jour ?

Henry Blewer

I never heard of Ace Combat. But an airplane would be nice.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

dandelO

This looks pretty cool, Henry. :)

I'm been working on an internal TG thing kind of like this, called the 'Dense City Shader'... http://forums.planetside.co.uk/index.php?topic=7897.0
I must get back to that soon, I've been veered away from TG for a week or two since I've been struck by my music muse(album 2 - 'Ambient Occlusion' is well and truly underway and should be a mainly(but not completely) guitar-based effort this time...).

I'll pop back into the city as soon as I get back into TG again...