Is anyone up for a challenge? The idea i have in mind is to recreate the Potash area in Utah near Moab. I provided a photo and beginning file of what i have in mind and what needs to be worked on. The hard part is isolating various Strata and Outcrop shaders (might need 3 or 4 shaders here), creating the talus buildup, creating the vertical deeps cuts which vary in depth and isolating the large plateau walls, the lower strata rises below in the basin and softening the lower surrounding sections as well. The highest parts look to be 2 to 3,000 feet i think. Getting the colors down in a whole other matter for later.