lake WIP

Started by MGebhart, April 05, 2010, 08:48:03 AM

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MGebhart

Working on a small project.

I want to place rather large mountains in the background with a different color and height. Would I create a second planet shader and move the heightfield to the location I want?

Marc
Marc Gebhart

Tangled-Universe

Nice start! :)

No you would not have to create a second planet.
You can add another heightfield and move that to anywhere you like.

Displace/texture the two heightfields in a separate chain. All the nodes must be fed into a distribution shader with a distance shader attached to it.
The distance shader will mask the displacements/textures from the foreground.
Then merge the two chains.

Henry Blewer

Martin is correct. 8)

John (Schmeerlap) rendered a mountain as a backdrop, then did a different render of the flatter foreground. The sky had to be rendered with the backdrop.

Looks great so far.
http://flickr.com/photos/njeneb/
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