This is a new scene that I'm working with. This project is one that I've put the most time into, but it's still not completed yet, still have some things to work out, but it's coming around. I used several techniques that I've seen in the forums (Fog with low cloud layer to be used as a kinda ocean spray, wetness on rocks). However it still doesn't look quite right, I originally had some populations of rocks, but found out that the technique for the wetness doesn't work on them, so I changed to using the fake rocks shader. I kinda got the shape and all I wanted, but the textures don't look quite right, and I think I need to play with the reflectivity in the wetness shader. At any rate it looks a lot better than it did when I first started, so I figured I'd post it, and see what everyone thinks, and maybe get a few suggestions and tips.
Thanks,