ortho cam foreground clipping issue?

Started by shadowphile, April 05, 2010, 12:01:00 AM

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shadowphile

I'm getting the entire front plane of my terrain clipped while in ortho view.  It has nothing to do with the opengl bracket key settings.
I'm having a hard time reproducing how I got it there but it seems to recur.
Find an example picture and attached .tgd file.  It should come up in the mode I am describing.  It has something to do with ortho cameras but not a general problem because I seem to be able to use ortho with clipping as a simple exercise.
You can switch the camera to perspective and it's ok, back to ortho...not.
thanks
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N810

this usualy happens then your camera is inside some of the terrain.
Hmmm... wonder what this button does....

Oshyan

Ortho camera does change the relationship of the camera plane to the scene, so it may be creating a terrain clipping condition when there wasn't one with a normal camera.

- Oshyan

shadowphile

please check the file I attached.  This feels more like a bug because it wasn't re-creatable on demand.   I was also getting improper clipping by the terrain of my lake object that was driving me nuts when my (ortho) camera was perfectly face down, but rendered correctly when I tilted the camera.
As for the ortho camera fore-ground clipping, it occurs at all elevations, all the way out to space shots.
thanks

nikita

Zooming out into space doesn't change the problem: the position of the camera. Use the white navigation thing to increase height and walk backwards a few clicks until you got your original pov again.

cyphyr

I have always found ortho cam very useful but difficult to manually set. There fore I always set it via its numeric inputs.
Richard
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