That is great news!
For practice, I have taken the benchmark that you posted on <www.3dspeedmachine.com> and am doing a 1000 frame flythrough (at low resolution). I have removed the black ball which my wife said was an "eye sore". I knew she would because I have this "birdy" that tells me what she's going to say before she says it (sometimes a day or two before she says it). It's uncanny. Anyway, I have found that the best way to find the keyframes for the render camera's motion is to use the "Perspective View" to leave the animation curve and use it to observe the track drawn for the render camera. The keyframes show up as knobs on the track. I have a suggestion for improvement of navigation. When you go from the render camera to the perspective view, the software always forces the perspective camera to start where the render camera is. If I want to go back and forth between the two, the software forgets where the perspective view was and makes me start over. If I had a way to bounce back and forth between the two without changing where either was, it would be more useful. You might then need a "set perspective view to render camera position" command.
I have another question: What is the difference between explicitly selecting the "Perspective View" then navigating about versus just navigating off the animation curve while in "Render Camera" mode? Reselecting Render Camera in either case just seems to take my view back to where the current Render Camera is on the animation curve.