Glitch

Started by MGebhart, April 11, 2010, 10:17:01 PM

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MGebhart

I was experimenting with the distribution shader and did a quick render. As you can see it left a black area which I know was fixed in the latest update. I rendered again and it disappeared.

I'm sure this is probably a glitch but, I thought I would let you know.  
Marc Gebhart

Oshyan

Odd, that should indeed be fixed. You're using the latest release? Are you using any extreme or very small displacements?

- Oshyan

MGebhart

#2
I'm running 2.1.18.1.

Default displacement.

Note: I used the default Heightfield shader 01 with Strata and outcrops shader v2 01

Marc Gebhart

cyphyr

It may not be related but I'm noticing that in the screen shot in your first post your Power Fractals are blended by Distribution Shaders. I'm NOT saying there is a right or wrong way to do this but in these cases I've always used a surface layer with a PF pluged into that. Almost the opposite way round. Just wondering what your reasoning here is? :)
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

MGebhart

#4
@Cypher,

This wasn't intentional. I created the Distribution shader in the node window and not from the Shader Tab.

Marc

Note:After taking a second look I'm not clear what you mean. Can you show me a sample so I understand? I'm still rather a novice at this. Thank you, Sir.

Marc Gebhart

cyphyr

Like I said, theres no right or wrong in this:)
Below is how I would have constructed the same effect as you have achieved above. I was just wondering if you had a particular reason for choosing your method over (what I've always assumed  ::) ) to be a more "normal" method.
cyphyr
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)