Random Seed + V.5

Started by dandelO, November 02, 2010, 09:30:00 PM

Previous topic - Next topic

dandelO

'Opportunity Flocks' or, 'Random Seed!' Can't decide on a thread title! :D

I've been flinging some mud around on and off for a wee while and thought I'd plough it, sow some seeds and add some little raiders.
Just a few red shader nodes. There's a bit of nasty stretching of some of the lighter chunks, most noticeable in the shadows at the top-right, I'm sure I know why. I think the darker colours could use more texturing detail, as well.
And, as usual, I'm not sure on the colour balance, it looks ok on my screen but, I'm usually mistaken about what it actually looks like to other people, who have decent monitors. :-[


Dune

Well, Martin, it's very dark! The critters as well, I wouldn't want them in my garden  :D I think you should get more contrast between the sparrows (?) and the soil (either lighter). Perhaps a bit of bluish fill light from the left?  And one or two sprouts having survived the last raid, and quickly developing into edible green?
But it's a nice idea!

Henry Blewer

The left side looks very good on my Dell 2310. The right side with the birds seems too dark. I hope this helps.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Zairyn Arsyn

i didn't notice there were birds in this render until ulco pointed them out...

looks pretty much like the cornfield near my house after it was plowed
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

schmeerlap

Lovely dark, fecund soil. What will we be harvesting next year? Something more interesting than broccoli I hope.

John
I hope I realise I don't exist before I apparently die.

Tangled-Universe

Looks pretty convincing Martin.
I like your field-rows by the way, convincing texturing as well. My only little crit regarding this is that I find the rows a bit steep/high and sharp.
The critters look pretty good, maybe maybe maybe a tiny tad bit too dark, but I think they're looking almost spot on.
So my go would be for a slightly brighter surface then.

Martin

choronr

I agree about the wee bit brighter and a few sprouts. What I would really like to see would be sand dunes using your principle.

inkydigit

flock that!...nice furrows, nice detailing! agree about the brightness,

dandelO

Thanks, everyone. I gathered as much about the colour/brightness.
I have a second render on now that I've just edited, hopefully with better colour.
In the first one, when I look at it now, the colours between mud/birds seems kind of backwards. I wanted a nice dark brown mud but it's lacking a little red tint, whereas, the birds are appearing slightly reddish in comparison to this brown. I think I've fixed this now by adding a slightly red layer to the mud and making the birds a bit lighter and more of a flat brown. I'll see how it goes soon, it's only taking about half an hour to render this view so, no big deal about time.
There's also a little more tiny displacement now and the depth of the furrows is slightly less, as TU suggested. Post soon.

Ulco: Not actually sparrows at all, they're robins! I edited the texture because we rarely see robins around here when the fields are being ploughed and crops sowed. It is quite a nice little model that I wanted to use, any other little birdies I could find weren't up to the task of being this close to the camera.

Bob: I don't think that dunes would look very nice with this method. It is really just one long simple shape shader, replicated by a shader array node across the width of the image. Dunes would be far too repetitive, I think.
The furrows weren't really what I was working on, I just popped them in there to give the mud layer some extra features, other than a flat surface.

Cheers, all!

dandelO

#9
V.2.



I think the colours for the mud shader are much better now, what do you think? I'll see what I can do about adding some churned up grasses and shoots to this field next, I think.

* Edit: Replaced with .png as the .jpg was nasty.

Tangled-Universe

Looking better already :)
Adding some dirt and churned up grasses is a good idea, hope you will find some nice suitable models for this.

The robin's are a bit too shiny now I think. Maybe reduce reflectivity by 20% and make it slightly rougher as well?
Tweaking these things can be a pain :(

Martin

dandelO

See, here's my problem, I thought the little buggers looked too shiny in the first render, with specular at 0.05 so, I completely disabled spec' for this render, and I upped the bump as well. They still seem shiny to me too. I even tried a negative specular! :D
I'll add a wee bit more bump...

Tangled-Universe

How about using a powerfractal as reflective function?


j meyer

You could try to make some changes to the models texture/diffuse map
in an image editor perhaps.