Hey Bastian! Sadly TG does not support the output formats from Speedtree for wind animation at this time. The Speedtree wind utility creates an animated sequence based on 'forces' applied to the major mesh elements such as trunks, branches, leaves, each with controllable movement parameters appropriate to the different structural types (trunks bend less, branches bend more, etc). All of these elements are controlled by not only wind strength, but also allow for the effects of 'gusting' ( wind speed variations with pauses). All of this information is captured in the 'motion data' that the FBX format contains, but once again TG's FBX data set is still rather limited
. Another export option, and one that is supported by many 3D apps (Vue, Maya, Modo, etc) is the MDD format (Motion Designer Document). Here's a link to a solution to take Speedtree FBX wind animation files via MDD into Vue (which also at this time does not support a full FBX data set)
http://vimeo.com/82526368 Be nice if TG implemented MDD support; that's been discussed on this Forum for for a number of years now, maybe someday...
If you have 3DSMax you might try the Speedtree Mesh Utility:
http://docs.speedtree.com/doku.php?id=speedtree_mesh_utilities_for_3ds_max. You could possibly export a series of modified tree positions as morph targets and export the series as a mesh sequence to TG. Sounds brutal to me however. If you find a workable solution please let me know.