Escapist Render 1023

Started by bobbystahr, December 13, 2016, 08:04:38 PM

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luvsmuzik

I like this tons also. Great use of lighting there. Great bird's eye view!

bobbystahr

Quote from: Kadri on December 28, 2016, 06:26:08 PM

Nice texturing Bobby.

Thanks Kadri...it's really odd. I've focused the past year on using procedural texturing with limitedsuccess, but a random map made into a terrain and textured all with image maps is getting the best response yet re: surfacing. A bit odd that.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Kadri

Quote from: bobbystahr on December 28, 2016, 09:01:29 PM
Quote from: Kadri on December 28, 2016, 06:26:08 PM

Nice texturing Bobby.

Thanks Kadri...it's really odd. I've focused the past year on using procedural texturing with limitedsuccess, but a random map made into a terrain and textured all with image maps is getting the best response yet re: surfacing. A bit odd that.

I try to make a great image sometimes and fail. Then i just play around and it comes out a little better then average :)


zaxxon

Nice image Bobby! The new machine is indeed letting you 'stretch your legs' a bit, and the results are showing!

bobbystahr

Thanks zaxxon, Jo Kariboo...this is becoming an interesting series as these first ones were mainly from the south edge of the 10 K terrain. Exploring the east side atm.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

Good work, Bobby. No repetition of textures to be seen, and they look very natural. The strata are nice and rough. Cylindrical projection?

AP

I have been keeping an eye on this one and the progress. Good stuff.

masonspappy


bobbystahr

Quote from: Dune on December 29, 2016, 02:04:33 AM
Good work, Bobby. No repetition of textures to be seen, and they look very natural. The strata are nice and rough. Cylindrical projection?

Flat/Planar Y but I rotated it 90 degrees on the X and right clicked the location.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

DannyG

Looking Good Bobby. You are certainly making use of the new machine, keep them coming
New World Digital Art
NwdaGroup.com
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bobbystahr

Quote from: Danny on December 29, 2016, 11:12:25 AM
Looking Good Bobby. You are certainly making use of the new machine, keep them coming

Thanks Danny, exploring this terrain from 0,0,0 and rotating the camera 90 degrees a turn...just found a new cool view.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

DocCharly65

What a cool landscape, Bobby! Great! And good that you made the trees smaller - looks much better!

bobbystahr

Quote from: DocCharly65 on December 30, 2016, 08:30:28 AM
What a cool landscape, Bobby! Great! And good that you made the trees smaller - looks much better!

Thanks Nils, more views of this amazing terrain coming...I'll have to stop soon though as I'll bore y'all t death at this rate.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

bobbystahr

#44
here are 2 more, one from at the edge of the North face with unmasked secondary displacements from the Shader tree providing a nice accidental ground with Dune's grass 03 from his freebie collection
and from the center,...in this one I've started adding procedurals and and used Favour Rises to good effect. Dune's grass and a conifer from andy.
Actually 3, I'd forgotten to add this to the transfer stick, from the east face...all credits still apply
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist