Oued Anfeg

Started by wiwine, April 17, 2008, 11:54:47 AM

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Oshyan

Quote from: Tangled-Universe on April 24, 2008, 11:33:51 AM
Quote from: Matt on April 23, 2008, 10:37:42 AM
Quote from: Tangled-Universe on April 17, 2008, 02:14:37 PM
You can better use a default shader with specularity to get that shiny look. Connect a default shader as child layer to your surface layer, set diffuse color and then set specularity to strength 0.1 - 0.2 and roughness to 0.4 - 0.7. This should give a nice and subtle reflective look and renders WAY faster than the reflective shader.

Internally the Default Shader uses a Reflection Shader with ray-traced shadows disabled. For this kind of job I would recommend the Reflection Shader with ray-traced reflections disabled, because the Reflection Shader won't wipe out the colours coming from any other shader that come before it.

Matt

Ah great, I wasn't aware of that kind of specific information about the working of the shader. Thanks a lot for that. That also explains the difference in rendering speed and probably also stability (since it seems I'm not able to render raytraced reflections most of the time).

Will the documentation be this detailled when TG2 will be released? That would be really helpfull.

Martin

The Node Reference may ultimately contain that kind of detail eventually, but the general documentation can't hope to encompass all those kinds of things.

- Oshyan


ratfugel

Full marks for this.  If this is your standard of work, then for heaven's sake, keep posting. You just lifted the bar!

rat.

TheBadger

never saw this one. Pretty darn nice.
It has been eaten.

wiwine

Thanks !  :)
Unfortunately, I don't have much time for Terragen.
For a long time I worked on procedural realistic dunes, but I've never been able to get nice results (as nice as I wanted...)