Very big heightfield and planet curvature

Started by elegac, January 17, 2009, 04:18:55 pm

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elegac

I'm loading a very big heightfield (in fact, one of Valles Marineris), and I would like it to follow the planet curvature...


Erwan

rcallicotte

I thought someone mentioned this before and I don't remember a resolution.  If this is "fixed", then we would be able to make huge terrains and do planet-wraps.
So this is Disney World.  Can we live here?

JimB

Some bits and bobs
The Galileo Fallacy, 'Argumentum ad Galileus':
"They laughed at Galileo. They're laughing at me. Therefore I am the next Galileo."

Nope. Galileo was right for the simpler reason that he was right.

rcallicotte

Oh my God!  Nikita is brilliant!  Thanks Jim.   :D
So this is Disney World.  Can we live here?


bigben

In the Displacement tab of the terrain, uncheck Flatten surface first

elegac

January 28, 2009, 06:56:28 am #6 Last Edit: April 27, 2009, 03:18:54 pm by elegac
Quote from: bigben on January 25, 2009, 03:05:53 am
In the Displacement tab of the terrain, uncheck Flatten surface first

Hey, for sure that is the fastest way! Thanks for the tip!
EDIT: after reading the blog, not so simple...

Erwan