Placed 3 lightsources in the object by hand. Bit of trial and error.
I could have opened the model in Max and create an extra object so the lights are always fixed in position.
Maybe I'll do that later anyway for future scenes.
I'm planning to animate this scene, but that will be a long project, as frames will take quite a while to render, even at half detail.
It's going to be an eclipse by a moon with an atmosphere.
That's rendered by a lot of people at different stages of TG2 development, but it's never been animated, so that should be cool to see.
I am considering adding a magic effect (just a simple extra light) at the darkest point of the eclipse, that will result in the original textures of the statue fade back onto the object (I think by using a merge shader), so the statue will come to life.
Rendering a 360 degree scene after the eclipse will give me a basis for Image Based Lighting in poser, so the statue can actually come to life.
But it's just an idea so far...