Elven Village Inn

Started by Mohawk20, October 12, 2009, 12:51:41 PM

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Mohawk20

I downloaded Chikako's Elven Village Inn and Elven Village Dock from here and here a while ago, and decided it was time to try it.

Then I decided a statue would be nice in front of it, maybe standing on a pedestal/fountain.
So I made a Fairy figure in poser and exported. I textured it with only a water shader to create a crystal effect.
The fountan I made in 3DsMax. Just a tube and a cylinder with curved taper modifiers.

You can view images from early testing up to now in this Ashundar thread.
Below is the newest version with road (a painted shader with displaced voronoi pattern), which I made a bit lighter in PhotoShop.
Howgh!

aymenk2003

Nice composition ...how did you do the light from  the the house ,?...

NKAID...
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Mohawk20

#2
Placed 3 lightsources in the object by hand. Bit of trial and error.
I could have opened the model in Max and create an extra object so the lights are always fixed in position.
Maybe I'll do that later anyway for future scenes.


I'm planning to animate this scene, but that will be a long project, as frames will take quite a while to render, even at half detail.
It's going to be an eclipse by a moon with an atmosphere.
That's rendered by a lot of people at different stages of TG2 development, but it's never been animated, so that should be cool to see.
I am considering adding a magic effect (just a simple extra light) at the darkest point of the eclipse, that will result in the original textures of the statue fade back onto the object (I think by using a merge shader), so the statue will come to life.
Rendering a 360 degree scene after the eclipse will give me a basis for Image Based Lighting in poser, so the statue can actually come to life.
But it's just an idea so far...
Howgh!

Henry Blewer

It's a nice model. Are you going to add any plants? Unfortunately it will add to render times.
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Mohawk20

Grass is rendering right now.
Maybe some trees in the background later.
Howgh!

rcallicotte

Good job.  I like the lighting and, whether you meant to do this or not, the sense of being in a miniaturized world.  I'm not sure why I got that impression exactly, but I do like the setup and enjoy what you've done.
So this is Disney World.  Can we live here?

inkydigit

nice job, love the pathway, add some 'status symbol' chariots and you have a winner!

TheBlackHole

They just issued a tornado warning and said to stay away from windows. Does that mean I can't use my computer?

Mohawk20

Quote from: TheBlackHole on October 13, 2009, 06:18:55 PM
WOW!
Care to elaborate on that?  :P

Problem with this scene is that when grass is added it's very heavy on RAM, like 3Gb, which is on the limit of an 32-bit app, even in 64-bit os.
So animating will be tricky, as the render bucket will be full after rendering like 4 frames or so.
But first I have to finish adding all the scene elements... so when I'm happy with the grass, I add some trees, and then change the sun position to get an eclipse.

Patience is key!
Howgh!

Mandrake



Problem with this scene is that when grass is added it's very heavy on RAM, like 3Gb, which is on the limit of an 32-bit app, even in 64-bit os.
So animating will be tricky, as the render bucket will be full after rendering like 4 frames or so.
Patience is key!
[/quote]

Depending on where you go with the camera, you could remove a ton of polys by deleting the back of the house.

Mohawk20

The house isn't that large on RAM, only 35 Mb, so that's not the problem.
The problem is 5 populations of small grass objects, instanced millions of times...
Howgh!

Zairyn Arsyn

the elven village inn sorta reminds me of one of those inns in oblivion, just with trees.
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Mohawk20

Here's a problem for ya!
I've seen quite a few eclipse renders in TG2 in the past. Some moons had an atmosphere, some didn't.
But I don't remember ever seeing any bit of extra atmo noize.

Look at the render below.
Planet2atmo: 256 samples
Planet1atmo: 128 samples
Render detail: 0.5
AA: 4
Atmo RayTrace Shadows: off

There shouldn't be this much noize should there?
Is there a noize bug in the program?
I'm not happy about this result... is there something I can do about it, or is Matt the only one who can fix this?


Whatever the case, this took almost 50 hours to render, so no animation of this scene!
Howgh!

reck

wow now that is noisy. Maybe you can raise the samples to 1000 or 2000?  ;D

Sorry don't have any sensible suggestions.

Kadri

#14
I don't know TG2  much. But maybe it has to do with the internal render settings in night. Maybe there is or is not a way for this. Matt will say something if it is so.

This is not what you are after...But have you tried a fake night render(make a day scene and dim  it)? .With exr output it will easier to do i think and who knows maybe faster  too :)

Kadri.