i have made some changes to the grass/clover distrobution, both the grass and clover pops now have identical paint shaders as the blending shader, one is inverted and the other is not
the problem i encountered before was that, the smaller i made the clovers, the less visible they appeared through the grass, you could hardly see them.
right now i'm working perfecting the sizes and distrobution of both, it takes abit of time to render