Quote from: Seth on February 15, 2010, 11:01:04 AM
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hehehe right and easy with 30fps and 30m/s ^^
what i meant Oshyan is this : render 100 frames and bink it without touching anything and you get 15 fps.
now if you want 25fps (like in TV for example), you have to calculate everything from that basis. and as i said,
it is easy with 30fps and 30m/s but you must admit that it is a bit more complicated for 25fps and 10m/s
Seth maybe i get it wrong what you said . But from what you wrote i think you are a little confused about this.
Say you have 100 frames rendered (100 images) if you make this as a Pal video in an video editor you get 4 second video (25 fps).
With NTSC you get 3.3 second (30 fps) . With movie settings (24 fps) you get 4.16 second video.
If you want a HD video with 60 fps you get 1.66 second video.
Thus say you travel in 100 frames from a river to a mountain . With 100 in hand the speed you get there with 100 frames will vary.
Some will slow some will very fast. In the end you must know in what format your end video will (and fps of course)
and make your decision so that it is has the speed you want accordingly. Lıke an character animator makes decision of the moving parts of an actor accordingly.
More you make animation the more you will get the feeling how much images(frames) you need for a given animation(path) and speed .
Edit: Sometimes the best is to make the keyframe on the beginning of something and the last. Then choose the time to get there .
Say 5 second. Then in which format you want it . Say Pal (25 fps) . So you have to make 125 images to go there in 5 seconds.
If you want the same animation in NTSC (30 fps) you have to render 150 frames to get 5 second video .
Then make the other keyframes accordingly in between , if necessary .
Cheers.
Kadri.