Difference between revisions of "Voronoi 3D B Vector"
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| [[Image:drex_module_116_image_0.png|485pxpx|Voronoi 3D B Vector]] | [[Image:drex_module_116_image_0.png|485pxpx|Voronoi 3D B Vector]] | ||
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| * '''Seed'''<nowiki>: The seed value controls the noise pattern generated. Each seed value generates a slightly different pattern.</nowiki> | * '''Seed'''<nowiki>: The seed value controls the noise pattern generated. Each seed value generates a slightly different pattern.</nowiki> | ||
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Revision as of 01:31, 18 May 2011
Node Description & Purpose: 
 These two nodes generate Voronoi noise and output the noise value as a vector. Voronoi noise has the appearance of being divided up into different cells. Here are examples of the noise patterns generated by the nodes:
 Note that the output vector of the nodes was converted to a greyscale colour to better show the pattern.
Node Type:  Function
Settings: 
 These nodes both have the same settings:
- Scale: The scale setting controls the overall scale of the noise pattern generated. Increasing the scale value make it seems like the cells in the noise are larger.
- Seed: The seed value controls the noise pattern generated. Each seed value generates a slightly different pattern.
A vector is a set of three scalars, normally representing X, Y and Z coordinates. It also commonly represents rotation, where the values are pitch, heading and bank.



