Difference between revisions of "Heightfield Erode v3"
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'''Node Description and Purpose:''' Heightfield Erode simulates the natural effects of weather and water flow. It creates a realistic weathered effect on a heightfield, useful when enhanced realism is needed. The result is similar to many other erosion filters in dedicated heightfield editing applications. Controls are provided to customize the effect. | '''Node Description and Purpose:''' Heightfield Erode simulates the natural effects of weather and water flow. It creates a realistic weathered effect on a heightfield, useful when enhanced realism is needed. The result is similar to many other erosion filters in dedicated heightfield editing applications. Controls are provided to customize the effect. | ||
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+ | Flow distance effect: [[File:ErodeFlowDistance.gif]] | ||
Duration effect: [[File:erodev3Duration.gif]] | Duration effect: [[File:erodev3Duration.gif]] | ||
− | Erode power effect:[[File:erodev3ErodePower | + | Erode power effect: [[File:erodev3ErodePower.gif]] |
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− | + | Deposition effect: [[File:erodeDeposition.gif]] | |
Deposition rate effect: [[File:erodev3DepositionRate.gif]] | Deposition rate effect: [[File:erodev3DepositionRate.gif]] | ||
− | Diffusion effect:[[File:erodev3Diffusion.gif]] | + | Diffusion effect: [[File:erodev3Diffusion.gif]] |
[[Category: Heightfield Operators]] | [[Category: Heightfield Operators]] |
Revision as of 16:07, 10 December 2013
Node Description and Purpose: Heightfield Erode simulates the natural effects of weather and water flow. It creates a realistic weathered effect on a heightfield, useful when enhanced realism is needed. The result is similar to many other erosion filters in dedicated heightfield editing applications. Controls are provided to customize the effect.
Flow distance effect:
Duration effect:
Erode power effect:
Deposition effect: Deposition rate effect: Diffusion effect:
A heightmap or heightfield is an array of height values, usually in a grid which describe the height at specific points in a defined area. Heightfields are used to represent real-world and virtual terrain in a specific, easily converted format. Most heightfields can be represented as simple image data in grayscale, with black being minimum height and white being maximum height.