Difference between revisions of "Voronoi 3D B Vector"
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[[Image:drex_module_116_image_0.png|485pxpx|Voronoi 3D B Vector]]  | [[Image:drex_module_116_image_0.png|485pxpx|Voronoi 3D B Vector]]  | ||
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| + | '''Node Description & Purpose: '''<br /> These two nodes generate Voronoi noise and output the noise value as a vector. Voronoi noise has the appearance of being divided up into different cells. Here are examples of the noise patterns generated by the nodes:<br /><br />  | ||
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| + | <div><center>[[Image:Voronoi_3D_A.jpg]]<br /> [Voronoi 3D A vector noise]<br /><br />[[Image:Voronoi_3D_B.jpg]]<br /> [Voronoi 3D B vector noise]<br /></center></div>  | ||
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| + | <br /> Note that the output vector of the nodes was converted to a greyscale colour to better show the pattern.<br /><br />'''Node Type: ''' Function<br /><br />'''Settings: '''<br /> These nodes both have the same settings:<br />  | ||
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| + | * '''Scale'''<nowiki>: The scale setting controls the overall scale of the noise pattern generated. Increasing the scale value make it seems like the cells in the noise are larger.</nowiki>  | ||
| + | * '''Seed'''<nowiki>: The seed value controls the noise pattern generated. Each seed value generates a slightly different pattern.</nowiki>  | ||
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__NOTOC__  | __NOTOC__  | ||
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Revision as of 21:00, 28 April 2011
Voronoi 3D B Vector[edit]
Node Description & Purpose: 
 These two nodes generate Voronoi noise and output the noise value as a vector. Voronoi noise has the appearance of being divided up into different cells. Here are examples of the noise patterns generated by the nodes:
 Note that the output vector of the nodes was converted to a greyscale colour to better show the pattern.
Node Type:  Function
Settings: 
 These nodes both have the same settings:
- Scale: The scale setting controls the overall scale of the noise pattern generated. Increasing the scale value make it seems like the cells in the noise are larger.
 - Seed: The seed value controls the noise pattern generated. Each seed value generates a slightly different pattern.
 
A vector is a set of three scalars, normally representing X, Y and Z coordinates. It also commonly represents rotation, where the values are pitch, heading and bank.


