File:Crater rim softness.mov
Crater_rim_softness.mov (file size: 245 KB, MIME type: video/quicktime)
Warning: This file type may contain malicious code.
By executing it, your system may be compromised.
A movie showing the effect of the Crater shader Rim softness param going from 0 to 1.
A shader is a program or set of instructions used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. In Terragen 2 shaders are used to construct and modify almost every element of a scene.
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Dimensions | User | Comment | |
---|---|---|---|---|
current | 10:28, 14 October 2011 | (245 KB) | Jo (talk | contribs) | A movie showing the effect of the Crater shader Rim softness param going from 0 to 1. |
- You cannot overwrite this file.
File usage
There are no pages that link to this file.