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Revision as of 09:45, 10 December 2014 by Russe166 (talk | contribs) (Window Galss shader Sub surface)
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Window Galss shader Sub surface

A shader is a program or set of instructions used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. In Terragen 2 shaders are used to construct and modify almost every element of a scene.

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current09:45, 10 December 2014Thumbnail for version as of 09:45, 10 December 2014476 × 379 (23 KB)Russe166 (talk | contribs)Window Galss shader Sub surface
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