File:Hfgen shader offset.gif
Example of Heightfield Generate using a shader position at centre and using an position offset.
A shader is a program or set of instructions used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. In Terragen 2 shaders are used to construct and modify almost every element of a scene.
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|current||08:33, 11 April 2012||262 × 262 (5 KB)||Jo||Example of Heightfield Generate using a shader position at centre and using an position offset.|
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