Started by Hetzen, August 18, 2010, 12:07:43 pm
Quote from: dandelO on August 18, 2010, 01:02:12 pmNice ideas, Hetzen. What I've been doing is much the same idea; using a set cloud depth and, in much the same way as you describe, subtracting shapes from that. For example, I'll set a cloud layer to have 3 or 4 thousand metres depth, without a fractal that's just one big, solid block of cloud. I then use surface layers(Y for alt) for distributing the forms within that boundary. Multiple surface layers can control many fractal's distribution, per single cloud layer. I done this with my cumulus-fractus to control the wispiness distribution, I'm also doing much the same with my new WIP mammatus setups. Subtracting from a block of bare cloud is definitely the way to go, though. Keep going!
Quote from: Hetzen on August 18, 2010, 12:07:43 pmEssentially, the cloud node defines the top and bottom of the cloud layer.