These are the last remaining birch trees, due to be swallowed up my the encroaching ice mass and the pile of rubble it's pushing forward. That's the idea. I worked on some nice lighting yesterday, but I'm still not pleased with the foreground soil. I've searched for 3D mammoths indeed, but couldn't find one (not free anyway). Perhaps interesting to make one, but the hair would be a big problem for me (and TG2).
I got some interesting displacements when one of the distance shader colors was set to -1 (very black), in combination with smooth terrain where displacement intersection was active. It probably reversed or something.