Winter Elsewhere v6

Started by Zairyn Arsyn, November 27, 2010, 10:45:04 AM

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Zairyn Arsyn

winter elsewhere...

a sort-of winter-alien world themed render
i like it myself, but i'm wondering what other will think of it.

comments / critiques welcome
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Oshyan

I like it! You don't often see "winter" on other worlds. ;D Nice use of Walli's new plant too.

- Oshyan

Zairyn Arsyn

it was a short render, 1 hour; i could crank up the image size and even the AA without it taking forever i bet.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

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Henry Blewer

Nice one! A wider point of view (for us widescreen monitor users) would be cool.
Yes, I have a few awesome T2 renders I use for backdrops. It gets me thinking about how they were done.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Dune

Nice. Some sparkle an small displacements in the snow would benefit the scene. Try this tgc as your child. First have a look in the interior, and link the distance shader to your render camera.

Zairyn Arsyn

i'm using TU's snow shader, i got the sparkles to appear again when i rendered with GI surface details on, but when i did a larger hi-quality render, they were less visible.
i'll try rendering with your nodes and see how it looks.
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Tangled-Universe

Nice to see my snow shader again :)

You can add displacements by connecting a powerfractal to the snow-surface layer's displacement input port.
Stretch the powerfractal on the X or Z-axis, depending on the orientation of your camera. Ideally you would like some horizontal looking displacements.
Set all the scales to around 0.05 (around 4 octaves) and disable the displacement in the displacement tab.
In the surface layer set the displacement to 0.05 as well.
Start working from there and you should be able to get something like this:
http://fc00.deviantart.net/fs70/f/2010/095/c/4/Terragen_2___Snow_Shader_by_Tangled_Universe.jpg

domdib

Very nice already - the red plants make a lovely colour contrast. And the snow already looks good, so if you're able to use hints from T-U and Dune to improve it that would be great.

Zairyn Arsyn

version3, with snow displacements, i think the scales may need to be a wee bit smaller, what do you think?

C & C welcome.

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Onyx

Hi

Nice displacements but I think it would be better by increasing reflectivity

domdib

Yes, perhaps slightly smaller scales - and it would really benefit from some specular highlights (which as I recall is built in to T-U's set-up).

Zairyn Arsyn

for some reason snow .tgc does'nt look as good as the one in the .tgd, or in the render, required some tweaking

i started a render with (better) reflectivity this morning, i will post it when i get home (when its done)
(with smaller displacement scales also) :)
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Zairyn Arsyn

the new render did'nt come out the way i wanted it to look, so i'm currently tweaking it again, borrowed some nodes from the TGD that came with the pack, and am rendering what looks like good results :)
ill post a render in a little while. :)
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

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Zairyn Arsyn

#13
hows this look?
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Dune

Now, the sparkles are there. Looks good, apart from the size  ;)