2 feature requests

Started by sjefen, December 27, 2010, 06:10:53 AM

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sjefen

I have two feature requests.

1. Ambient occlusion shader. Would help a lot for close up scenes to add details in the shadows for example.

2. Render terrain and water in clay mode. This would be handy when we work on the atmosphere as we can sill have the terrain and water visible (only it looks like clay) and it would render a lot faster.

Regards,
Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

Henry Blewer

Hi Sjefen. You can use ambient occlusion. It's in the lighting tab. You have to add a new enviro light and/or change the global illumination button to ambient occlusion. Small values do a lot of illumination. I use it to soften shadows sometimes.

The other feature you request can be done by disabling the shaders in the Shaders tab. Or better, just uncheck the Surfaces check box in the render settings. That is if I understand what you are asking for.
I make the atmosphere, lighting, and cloud changes before I add surface detail. It is faster. And the colors can be adjusted to the lighting, atmosphere effects easier.
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Dune

If you make a surface layer and add the water shader as a child, you can switch between a solid color for the water (unhook the water shader, or deactivate it temporarily, and enter a color in the surface layer) and water (activate water, no color in surface layer).
Same with the terrain: make an extra surface layer, get its input from compute terrain, give it a nice color, and hook it straight into the planet input, circumventing all other nodes temporarily.

sjefen

Thanks guys.
I never would have thought of this.

- Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

Matt

Quote from: sjefen on December 27, 2010, 06:10:53 AM
1. Ambient occlusion shader. Would help a lot for close up scenes to add details in the shadows for example.

If you're looking for more detail in the shadows, you can achieve this with "GI surface details" on the render node. Watch out for the increase in render time!

It performs more than just ambient occlusion - it enhanced whatever mode your Enviro Light is using. It picks up shadows and GI bounces in the details if your Enviro Light is in Global Illumination mode, or just adds extra detail to the ambient occlusion if your Enviro Light is in Ambient Occlusion mode. Currently there is no way to only enhance using ambient occlusion, although it would be slightly faster than full GI.

Matt
Just because milk is white doesn't mean that clouds are made of milk.