boats

Started by pfrancke, January 12, 2011, 07:03:14 PM

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pfrancke

this one is based on tg2 nwda skys and dune water and an alpha channel carrara render with lots of post processing - which I'm trying to learn.  I tried for lots of light in a storm and called it DevilBeatsWife for rain mixed with sunshine.

pfrancke

here is more pure TG2 sunset on Victory ship.  Again NWDA sky and dune water based.  I failed to light up the object properly though, but I like the reflection of the sun.

pfrancke

and I finished this one tonight -- great Kaol model called seatraveler - 22 bucks.  NWDA sky and dune water.  For all these images I kept rendering the same scene with different light and then tried to blend in detail...

cyphyr

All very good :)
I like the multiple lighting render and blend technique.
Richard
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airflamesred

All very nice - couldn't pick a winner

RArcher

I love the first image!!  It has such a great sense of style and all the extra postwork looks really great to me.  Thanks for sharing what you have been up to.

Henry Blewer

I really like the first image also. The look reminds of of old paintings featuring ships surviving rough weather. It's really well done IMHO.
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Dune

Very nice images, but I like the third one best, for its sense of reality and soft tones. The first indeed reminds of an old (dirty) oil painting, but I'm not keen on the rain stripes. They're too much in one plane, I would go for localized small particle TG2 Y-stretched clouds. In number three I would decrease the foam displacement to half what it is now, for the scale I think it is just too thick. The ship is great, by the way, very detailed.

---Dune

Walli

all three are very good, I like most the first and the third one. The second somehow feels like a miniature.

Great work!

Kadri


Very nice renders and postwork , Pfrancke  :)
All of them have good aspects ; i couldn't pick one !

Zairyn Arsyn

wow!  :)  8)

these are all fantastic excellent renders

the postwork on the first makes it appear as a painting.
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FrankB

Superb! I also like all three!
While I also somewhat agree with Walli's comment on the 2nd, I still like it's atmosphere best of all 3.
Dune's advice on the rain is good, you should try it.

Great stuff, I wish to see more like that!

Cheers,
Frank

pfrancke

Thank you guys for the kind words, but particularly for the crits.  I don't think I'd be able to do a cloud rain that would work, and that would be a fantastic help to that first image.  Where the rain is all on a single plane - that is something that I need to do something about - the image is worth it if I can fix it.   I appreciate the thoughts, every time you learn something new and see something different, it makes room for progress (painful though it may be - that's progress for ya!)

Dune

#13
Well, try a low cloud of 100m thick at sea level, make the sizes of the PF 2/5/1 or something, stretch the Y to 10 or 20 (or 50) and see what happens for a start. You can even blend this PF by another larger stretched PF for smaller veils of rain. The quality doesn't need to be high at all, depends a bit on the density. Fun part is; if you use the blending PF also as a mask towards the water, you can add turbulence in the water where the rain hits the surface.
Here's a sample of rain I did this way (even before RT atmo was introduced).

pfrancke

I'm gonna give it a shot Dune!   Do the clouds need to be volumetric?  Any recommendation at to  type?  you pump the PF into the water volume 1 density shader?  (please explain water mask concept better - turbulence where rain hits would be just awesome!)