I have been a bit off-and-on about my use of the redirect shader. I know that displacements must be applied with prudence. I know also which the directions, i.e. X-Y-Z do. But one thing I noticed: The X and Z axes displace 180 degrees from each other when they should (geometrically speaking) be 90 degrees apart, just as they are with Y. I found this when my structures were roughly polygonal and the effect was pronounced on one side, but not so much, or at all on another.
Just wondering if there is a setting to make the displacement be truly 3-D as viewed from the camera, or it's just how the shader is? Thanks for any insight!