New Trees on the way

Started by MGebhart, August 07, 2011, 02:32:23 PM

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Tangled-Universe

Great to see you back Marc!
Looks good so far, looking forward to see the final trees :)

Cheers,
Martin

choronr

Great work on that first tree Marc; and, glad to see you back. I always like a buttress base on trees with knarly branches giving the plant a look of great age.

MGebhart

Here is a sample of a Cyprus
Marc Gebhart

Zairyn Arsyn

WANT!  8)

looks awesome to me, even if it is'nt final.
the moss is adds a lot more realism to the tree.
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AP

This software was used in Avatar then brought into Max and Maya. It is expensive and i am surprised you can afford it. It seems even better then X-Frog in many ways. I like that fact that you can draw procedural elements of each part of the flora to get exactly what you want which is what Cameron was looking for when ILM needed to design specific trees for his Pandora forests.

Hetzen


MGebhart

Quote from: ChrisC on August 08, 2011, 04:36:15 PM
This software was used in Avatar then brought into Max and Maya. It is expensive and i am surprised you can afford it. It seems even better then X-Frog in many ways. I like that fact that you can draw procedural elements of each part of the flora to get exactly what you want which is what Cameron was looking for when ILM needed to design specific trees for his Pandora forests.

I got the studio version which is not as expensive. The Cinema version would have bankrupted me. The cinema version has the complete library of trees and grasses but, since I'm building everything from scratch I don't need it. Also, my wife would have shot me. :-)
Marc Gebhart

AP

Quote from: MGebhart on August 08, 2011, 05:29:00 PM
Quote from: ChrisC on August 08, 2011, 04:36:15 PM
This software was used in Avatar then brought into Max and Maya. It is expensive and i am surprised you can afford it. It seems even better then X-Frog in many ways. I like that fact that you can draw procedural elements of each part of the flora to get exactly what you want which is what Cameron was looking for when ILM needed to design specific trees for his Pandora forests.

I got the studio version which is not as expensive. The Cinema version would have bankrupted me. The cinema version has the complete library of trees and grasses but, since I'm building everything from scratch I don't need it. Also, my wife would have shot me. :-)

Ah, i had little chance to see the other versions so that is good to know.    :)

freelancah

Wow that is one impressive tree. Looking forward for the final versions!

dandelO

Nice, Marc. Cool to see you back around these parts!
I've checked out Speedtree and I was tempted to download the demo but I decided against it, even if I liked it(which I imagine I would, very cool looking software) it's just too far out of my reach at the moment to get the full version after it expires and that's put me off for the while.

Oshyan

I think your poly counts can be much higher, especially now that we have 64 bit support in TG2. 100,000 polys for a high quality tree is actually moderate-to-low. A million is not unheard of for "hero" trees. I suggest making highest quality available, maybe along with some medium-to-lower poly options of the same models. High poly/quality objects are the biggest thing missing from existing vendors.

- Oshyan

MGebhart

#26
bla bla 2: Thank you for your comments.

SwissAdA: Thank you very much. I'm glad you like it.

Zaai999: Thanks a ton. It's nice too be back to this great community

reck: Thank you. I have been checking out some of your work. Nice job.

Inkydigit: I can always count on you for a nice comment. Thank you.

Henry: Yes, the moss looks lame. I will work on that. Thanks for all your help on the tree project.

Buzzzzz1: Thank you for your support. I'll try not to let you down. :-)

ndeewolfwood: Yes, it creates the uv's well. The big problem is it's designed for games dev so, I have to do some work arounds in places.

Dune: Thank you sir. Actually the poly count is very low due to the way it handles displacements. I can really pop these puppy's up in poly count and still have Terragen love it.

EoinArmstrong: Holy crap, Batman! I'm very happy you like it. Thanks.

Otakar: Thank you very much. I hope to improve the look as I move forward.

Martin: Good to hear from you. Thank you a lot.

Bob: Been a long time. I have to say some of your recent renderings ROCK.

ChrisC: Thanks for the info on Cameron. Pretty cool stuff. Thank you.

Hetzen: Thank you for viewing.

Freelancah: Good to hear from you. Thanks.

DandelO: The demo has every fifth poly missing and you are right, after the thirty days you still have a lot to learn. CHACHING!

Oshyan: Hi and thanks. I plan on pumping these models up until Terragen explodes. Of course I will be thinking of the guys and dolls who may not have the horse power as well. Good to hear from you and keep up the excellent work.
Marc Gebhart

dandelO

Hee-hee!

THERE'S a reply!
Glad to see you, hope you hang around for a while again! :)

Dune

Yeah, don't go off now, hear!

Walli

very nice plants. like them a lot.
I also considered to purchase the studio version. Expensive, but within range (in contrast to the Cinema version). I like the combination of procedural modeling PLUS the option to work manually. Thats not easy to do with the other applications out there.
My reason not to buy was the EULA. Probably I understood that wrong, but I thought it is not allowed to distribute models, let it be for free or on a commercial base.