TG used in commercial

Started by Hannes, August 26, 2011, 11:33:42 AM

Previous topic - Next topic

Hannes

Hi folks,
recently Steffen Hacker from Unexpected (http://www.unexpected.de/), a german corporate media and vfx company, asked me, if I'd like to create some TG stuff for a commercial they were producing, because he liked to have TG in the production pipeline. Thank god he saw my work here in the forum! ;D
They wanted an arctic kind of landscape and asked me for some test images. I sent them some, they liked it and began to shoot some real footage with my images as a lighting reference. After that we had a very busy time. They continued shooting, while I was creating lots of TG scenes, that I sent them. Their VFX team started with the 3d stuff they created with 3ds max.
The last TG update came just in time, since we tried to export the landscape into 3ds max. So we could easily create a very large area of the terrain without holes for the animations.

It was a great (and very busy) time, I loved to create something together with a team (although we never met, we only communicated by e-mail or phone!).

Here are some shots from the commercial and the Vimeo links to the commercial itself and a making of.



Link commercial:
http://vimeo.com/24717613

Link making of:
http://vimeo.com/24866090

Today he sent me an email and told me, they were in Los Angeles recently and met some guys of other vfx companies. They showed them the spot and some of the other vfx guys asked him, where they shot the arctic footage and if the budget was big enough to shoot in the Arctic. ROFL!!!!!  ;D ;D ;D

Dear Planetside staff, this is some compliment for your software, isn't it? (...and a little bit for me ;D)


dandelO

#1
Fantastic, Hannes! Well done my man!

Incredible footage!

Seth


FrankB

Quote from: dandelO on August 26, 2011, 11:37:26 AM
Fantastic, Hannes! Well done my man!

Incredible footage!

agree 100% !!!

airflamesred


cyphyr

Great work and congratulations on being a part of it!
:)
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

Oshyan

Very nice work. Congrats on being a part of this! We were notified of it a little while ago but have yet to put it up on our site. We definitely plan to though as it's very well done. :)

- Oshyan

Kadri

#7

This commercial played some time ago here all the times on TV Hannes.
Nice to know that you worked on it :)
Congratulations !

Dune

Congratulations Hannes. Outstanding footage and it must be a great feeling having been part of it.

inkydigit

well done Hannes!
excellent work, and a great compliment too!

Hannes

Thank you all!
First of all I have to say that my task was to create the TG scenes the way the Unexpected team wanted them to be, and I can tell you, creating a tailored TG environment can really be a struggle.
I made some test animations, and we noticed, that there was a serious GI flicker issue, so we had to use fill lights, which was absolutely OK.
I exported the terrain with the new exporting function by using a 60° camera and rendering out six different angles and limited the distance of the exporter. In 3ds max I merged the pieces together to get a 360° environment which the Unexpected team could use to create the animations in 3ds max as well as in TG.

Hetzen

Well done Hannes. Some really good shots you've made there. Very convincing.

I agree about the GI, fill lights are the way to go in animations until PS work out how to do light passes. I'd also be tempted to ditch the LWO export for .ter and Groundwiz plugin for Max.

I now see where the avalanche tests came from. Out of interest, what was your time on tools for this? And what was your lead time for delivery?

Great work all the same.

Tangled-Universe

Truly awesome work Jannes! ;D
Obviously TG2 was a key element, great!
I really like the hollywood camera-work and it makes the TG2 work very convincing :)

I'm curious about your answers on Jon's question.

Congrats Jannes!

Cheers,
Martin

sjefen

Congrats man  ;)
Really nice work :)

Regards,
Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

Hannes

Thanks again,
Hetzen, I'm not quite sure what you mean by "time on tools" (time to improve my english! :-[). I assume you want to know how much time I spent in front of my computer screen for this and how far away the deadline was?!
As far as I remember I had about four or five weeks from the moment I was asked. I spent about five to eight hours a day (besides my regular job) with very few days off. Sometimes it was really tough, but it was a lot of fun, especially when I received the first results of the composition of my TG scene, the real footage and the animated robots.