nah, don't give too much about the lighting on the rendered images so far, there is a lot of postwork in these, and I haven't always done a good job with that. Now, the pines textures are just right. There is no issue with them. But in pines, there are needles over needles stacked over each other, and one branch casting shows on the next, and all is very very dense, and all the time one shadow is added to another. It's just a TG2 GI problem coping with that. It's a tough job for the renderer. But I think I can work around some of those limitations.
Regards,
Frank