Is there any way to limit a shader/population etc. to slopes that are upside down?
e.g. I have some wacky displacement (twist and shear) and so I have an overhang. What I want to do is put a certain shader on the underside of this overhang. Is this possible?
EDIT: also - what if you have several over-hangs that actually overhang each other? would it be possible then, since you'd effectively have two upside down surface in the same XZ space.