water shader and realism

Started by 149047, October 26, 2011, 06:18:19 pm

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149047

October 26, 2011, 06:18:19 pm Last Edit: October 26, 2011, 06:33:34 pm by 149047
Hi all!
I am playing with the water shader on an imported heightmap. Being fairly new to TG2 I would love to see a way to render these images with a little more realism. ie. water needs some color etc. can you help / give some tips?

https://picasaweb.google.com/lh/photo/A7A1twfP7_P3bhqOteFgDlfpoMdTX_UVlFZT0KsZCPI?feat=directlink
https://picasaweb.google.com/lh/photo/79Wos0ic__v_gkDd-lpFcFfpoMdTX_UVlFZT0KsZCPI?feat=directlink
https://picasaweb.google.com/lh/photo/MkSZ3g_EZTrr8XNAaVo5v1fpoMdTX_UVlFZT0KsZCPI?feat=directlink

markus

yossam

I notice one thing that's common to all three. There are overcast skies in all three. If the water reflection is set at "1", the water is reflecting the clouds.

149047

good point - thank you :)
how would i get some greenish/seethru tint for the water? or would deep water look like this anyways?

Dune

That would only work if your plane of displacements doesn't throw a shadow and has something underneath it, like a lake bottom. If you just attach a water shader to the planet's surface, you won't get any depths. Make a lake and hook your terrain onto that, before the water shader.

149047

... trying to get to what you're referring to. still i cannot see the results
ok here's what i did:

1) lake
2) load heightfield as terrain
3) add water shader
should that be it?

sorry, for being a little slow here - still in newbie mode :)
markus

Dune