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Natural Iteration Noise Flavour
Natural Iteration Noise Flavour
Started by AP, November 09, 2011, 01:53:43 AM
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AP
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Natural Iteration Noise Flavour
November 09, 2011, 01:53:43 AM
http://paulbourke.net/fractals/googleearth/
inkydigit
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Re: Natural Iteration Noise Flavour
#1
November 09, 2011, 05:29:18 AM
nice find!
thanks!
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Zairyn Arsyn
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Re: Natural Iteration Noise Flavour
#2
November 09, 2011, 08:23:10 AM
excellent shots,
it would be cool if some later version of TG had this sort of flavour/feature.
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Dune
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Re: Natural Iteration Noise Flavour
#3
November 10, 2011, 03:39:22 AM
Very nice. It's amazing what you see if you 'travel by google earth'. Some of these can easily be used as a mask in TG to get some sort of river system, but it would indeed be great if there were a function or fractal system that could produce textures like this in TG.
Gallery
Zairyn Arsyn
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Re: Natural Iteration Noise Flavour
#4
November 10, 2011, 12:42:36 PM
maybe we will see that feature in TG4 or even TG3
yeah i find Google Maps & Google Earth to be handy at times, especially for taking measurements of structures, etc, etc.
i also like exploring the coast & rivers.
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dandelO
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Re: Natural Iteration Noise Flavour
#5
November 10, 2011, 12:56:42 PM
Pretty cool. I'm sure Cypher made a very good voronoi based global river system like these at some point before in here, looked very nice.
AP
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Re: Natural Iteration Noise Flavour
#6
November 10, 2011, 06:26:51 PM
Wonder where that is? Voronoi based global river system seems neat.
Dune
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Re: Natural Iteration Noise Flavour
#7
November 11, 2011, 03:21:20 AM
I'm sure that if you add some smaller voronoi to a larger one, and warp it, you'll be able to find a section that might work as a river system, but it's obviously not perfect.
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AP
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Re: Natural Iteration Noise Flavour
#8
November 12, 2011, 05:53:27 PM
Which is why we need iteration noise. Patience of course.
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