Natural Iteration Noise Flavour

Started by AP, November 09, 2011, 01:53:43 am

Previous topic - Next topic


Zairyn Arsyn

excellent shots,
it would be cool if some later version of TG had this sort of flavour/feature.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

Dune

Very nice. It's amazing what you see if you 'travel by google earth'. Some of these can easily be used as a mask in TG to get some sort of river system, but it would indeed be great if there were a function or fractal system that could produce textures like this in TG.

Zairyn Arsyn

maybe we will see that feature in TG4 or even TG3 :) :D

yeah i find Google Maps & Google Earth to be handy at times, especially for taking measurements of structures, etc, etc.
i also like exploring the coast & rivers.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

dandelO

Pretty cool. I'm sure Cypher made a very good voronoi based global river system like these at some point before in here, looked very nice.

AP

Wonder where that is? Voronoi based global river system seems neat.

Dune

I'm sure that if you add some smaller voronoi to a larger one, and warp it, you'll be able to find a section that might work as a river system, but it's obviously not perfect.

AP

Which is why we need iteration noise. Patience of course.