So now I'm attempting to bend the world to my will. Bwahhhhahhahahha!
Actually learning a lot, though most of it's still trial and error (mostly the latter). Finding it challenging to shape terrains exactly the way I want them, but I'm hoping that will come with experience......
This is a single procedural terrain with both Y displacement and strata based on distance from camera. Clouds and near shaders stretched in Z, accentuated with a wide-angle camera.
5 unique trees generated with OnyxTree.
Trying for a desolate, windblown, edge-of-the-world-look.
Axe