Author Topic: Wall of the World  (Read 649 times)

Offline Axe

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Wall of the World
« on: January 29, 2012, 04:06:08 AM »
So now I'm attempting to bend the world to my will.  Bwahhhhahhahahha!
Actually learning a lot, though most of it's still trial and error (mostly the latter).  Finding it challenging to shape terrains exactly the way I want them, but I'm hoping that will come with experience......

This is a single procedural terrain with both Y displacement and strata based on distance from camera.  Clouds and near shaders stretched in Z, accentuated with a wide-angle camera.
5 unique trees generated with OnyxTree.

Trying for a desolate, windblown, edge-of-the-world-look.