Started by efflux, February 03, 2012, 07:49:42 pm
Quote from: efflux on February 04, 2012, 08:05:57 amHere's a great page:http://www.neilblevins.com/cg_education/procedural_noise/procedural_noise.htmlIn particular look at the cauliflower like shapes. These are great for rocks especially if you distort around a bit. Also good for clouds. Just look at all those fractals. Blender actually has a lot of them. TG2 has to get a voronoi basis fractal at some stage.