QuoteFor animation you have to cut corners. I think you have still the "perfect still image" mentality Richard Wink
Yes I think this is very true. Try not to fall in to the trap but still do. The billboard trick "might" work, its worth a try but I suspect that it would produce the results I'm trying to get away from, ie, the flat bill board look.
I think the main issue here is workflow. I was trying to overcome the rendering issues I knew I was going to face before they actually arose. The deep shadows and long volumetric rays were certain to cause problems as was the extremely high population count. I wanted to know it was actually feasible before I properly started the project. However since all the issues are so view dependent I may not have actually learnt that much that's particularly relevant in this process.
For example if I simply accept that areas in deep shadow will have very much less detail in them I could get away with using billboards in those places. This could potentially save a huge amount of render overhead. Also once the city elements are incorporated the populations will reduce considerably. I don't think using only one model is viable in this case, a lot of its going to be fairly close to the camera.
Doing this as a camera projection/2.5d/matte painting ... Well that would be a huge learning curve. Possible I'm sure, and if I was ILM or Weta I'm sure the way I'd go. (I'd have a decent comp artist on hand for a start
) Its a subject I'd really like to learn about though.
QuoteIn fact I think the more you can cheat the smarter you are in this field! Wouldn't you guys agree?
Absolutely.
Ok, not giving up yet then
It will be a slow project though, lot on at the moment.
Cheers
Richard