Hi gang
I'm working on a scene of a deep canyon completely covered in tropical vegetation. The trouble I'm getting is that because the canyon is so deep (2km) large areas will always be in some form of shadow. I have tried a variety of ways to get rid of the flatness of the shadowed areas. The one that offers the best results so far is to have the GI prepass padding set to just 1 (GI relative detail = 3, GI sample quality = 2). This gives enough local detail about each tree/bush to remove their otherwise flat lighting. The trouble is that this also produces a fringe about each bucket section (look at the picture to see what I mean, horizontal and vertical dark lines)). I have tried many other variates of settings including multiple fill lights (up to
, GI+AO and none produce the "look" I'm aiming for as well (its still got some way to go) as having a high GI setting and very low prepass.
FILE NAMING :~ this is version deepGreen10. The following numbers refer to the GI settings, so the first image, deepGreen10.3.2.1.jpg, has a GI relative detail of 3, GI sample quality of 2 and GI prepass padding of 1 and I'm using Ambient Occlusion instead of GI
So any bright ideas, this has stumped me for a week now.
Cheers
Richard
ps: the top of the two images below is the one thats nearer where I want to go but it has the bucket "fringes"
pps: bridge models are just standins
ppps: added another version, just raised the prepass to 2. Result the fringing is slightly less but so is the shadow detail