Started by mhaze, April 22, 2012, 10:06:05 AM
Quote from: mhaze on April 22, 2012, 10:25:52 AMProblem solved had to use a separate alpha image as a blend shader to the colour image!!!!!! not intuitive! or documented and has taken me all afternoon to figure out. Sometimes doing the simplest of things in TG is a mega pain! rant over.
Quote from: mhaze on April 22, 2012, 10:06:05 AMI'm trying to project an image onto some rocks using a tiff with alpha channels and getting nowhere fast, any tips advice ideas etc gratefully received. Mick
Quote from: mhaze on April 24, 2012, 04:51:53 AMCan't find much other than a file in the maze thread which sadly doesn't deal with the issue I'm having. However I have a solution just an unexpected one. Thanks anyway Mick
Quote from: mhaze on April 24, 2012, 11:16:44 AMI plugged the image into a surface shader child input then plugged a B/W alpha image into the blendshader of the image shader. In the image shader effects tab, tick Alpha as opacity and create transparency make sure transparency key is set to1.