Hello,
I finally took my tail out from between my legs and started learning 3D. And you know what? Its just the huge fraggen confusing mess that I thought it would be. But I like it! And I'm starting to get to grips with everything. One thing I am absolutely sure of... UV un-mapping suxxxxxxx! SO? Well thats what this post is about, or to be specific, PTEX support.
So there is this thing called PTEX painting. What is it you ask? Well I'll tell you. PTEX is this really cool way of never having to crack your head open, while bashing your head against a computer terminal when you realize you made a great looking model with bad bones. Or to put it another way, PTEX means no more UV-unrapping!
Hows it work you ask? I have no idea, and I don't care. All I know is that it works! Just not with terragen 2, yet
... Well not with a lot of other programs either, but I don't use those programs to render anyway.
So why should Terragen 2 support PTEX models? Thats a great question and I'm really glad I asked it. Thanks. Your welcome.
Terragen 2 should support PTEX because Terragen 2 has a beautiful renderer. The renderer in TG2 is, simply put, out standing. Even before I really knew what I was doing with TG2, I was getting great looking renders! And I bet so were most of you? And, as I get better at modeling and sculpting Im going to want those models and sculpts to have proper color and texture. And then I am going to want to render them in a scene. Crazy I know
Well, I want to keep modeling and I want to keep rendering. But unless someone knows of a better way than TG2 with PTEX... Im sure listening! And please don't tell me about sucking it up and doing it the hard way, because thats just stupid.
Is it better to crawl or fly?