Started by elipsis1, September 18, 2012, 01:30:48 pm
Quote from: jaf on September 18, 2012, 02:26:08 pmI would try Poseray and check out your 3D text in it's preview. From my experience, if it looks good in Poseray, it will in TG2 too. However, don't expect the colors to match. TG2 is primarily for outdoor renders, so there are many things (settings) you may have to play with to get your text color where you want it.When I load a model into Poseray for exporting to TG2, there are several things I do each time. They are on the "Groups" tab: Recalculate normals, Weld vertices, Remove orphan vertices, Remove orphan normals, and Remove non-visible groups. I click each one in succession and I rarely have any surprises in TG2 with the model geometry. However, that's using Lightwave, not Hexigon, so you should give it a test.
Quote from: airflamesred on September 19, 2012, 04:08:34 amI don't believe this is caused by n gons. It looks more like reversed normals.
Quote from: UponInfinity on September 18, 2012, 03:21:10 pmEasy. I just took a crash course on Hexagon and went through the same thing about a zillion times. The reason the faces are transparent is because they are made up of what are called ngons (more than 4 points to a face). To get rid of them select the object in Hexagon, go to Selection at the top of the screen, go to select over 4 point faces, go to utilities and select the 4th from last option, triangulate non-planar facets and then select the 2nd option down, triangulate ngons. This will slice up the faces into smaller pointed polygons and then will export into Terragen with no problems. Going the Blender or Poseray way will likely accomplish something similar, but this is the easy way and doesn't require so much importing/exporting.