forest with rolling hills

Started by Zairyn Arsyn, October 29, 2012, 09:06:39 AM

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Zairyn Arsyn

"If you go down to the woods today, you're in for a big surprise - Watch out for the flashers  ;D
(foxes that is)"


2 iterations
a third is on the way

the terrain is a Crater Shader with a PF plugged into the rim shader.

Objects:

2x high quality Spruce trees, NWDA/Walli
3x high quality Pines from NWDA/Walli
3x wild grass  (fresh, pack 3), NWDA/Walli
2x Dog Rose bushes, NWDA/Walli
1x weed from the weed oack   (second render only)

also features FrankB's Fast fake stone bed.

C & C welcome

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Henry Blewer

I would love to take a walk through these glads.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Walli

very nice, but I would crank up exposure a bit.

Zairyn Arsyn

the internet has been going down again and again not sure when it will do it again. :/

render from last night

exposure touched up in photoshop with the exr file

now features 2 clover populations
not sure who made them, cant remember.

C&C welcome.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

choronr

Very good work. The low lighting and exposure are ideal for this nice composition.

Zairyn Arsyn

i'm using both GI & AO, its working nicely, also i have a second sun object that's set to light atmosphere only

working on another iteration with extra wide aspect ratio, with a different POV too,
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

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http://zlain81.deviantart.com/

TheBadger

Hills look great. Nice gentle role to them. Would be the perfect hill for tubing/sledding if there were no trees.
It has been eaten.

AP

Is the bark displaced all? Just curious because it looks to smooth for real bark. I think that is the only honest critique i have.

masonspappy

#4 is definately more to my liking

Zairyn Arsyn

one of these renders had ray trace objects enabled, i think RTO doesnt support displacement mapping, just bump.

the bark displacement probably needs some tweaking, it was set to its default value
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

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Zairyn Arsyn

from yesterday, and some days before.

nighttime versions

the darker one looks fine on my display, light enough in the foreground, but quite dark in the background.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

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masonspappy

the darker (second) one looks way to dark on my display.

Zairyn Arsyn

came back to this one
changed the lighting and atmosphere some
then banked the cam.

C&C welcome.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/