I suppose you mean "no camera projection"?
(every image has projection, through camera, plan Y, side X/Z, cylindrical, spherical etc.)
For a future image you may consider using 2 water shaders and merge those instead of displacing the water with PF's.
1 water shader for big waves in the background and 1 water shader for foreground for smaller waves, then merge by a distance shader.
Cheers,
Martin